Who We Are

Curve Digital is one of the world’s leading publishers of games on PC and consoles.

Since 2013, we’ve been working with some of the world’s best game developers to help bring their games to the broadest possible audiences all over the world.

From celebrated indie hits like Thomas Was Alone, The Swapper, Dear Esther, and The Flame in the Flood, through to brand new titles like Human: Fall Flat, Bomber Crew, and Smoke and Sacrifice, we’re passionate about what we publish.

In July 2017 we were recognised by the celebrated Develop Industry Excellence Awards as "Publishing Hero" for our recent work, and in 2018 we have been shortlisted for the MCV Awards 2018 for Indie Games Publisher of the Year and Gaming Campaign of the Year Under 500k.

Meet The Team

Dominic Wheatley

One of the most recognisable names in the UK games business. Responsible for the original launches of Championship Manager and Tomb Raider among many, many others, Dominic’s experience within the games industry is second to none.

Jason Perkins
Managing Director

From lone coder working on such influential titles as Thing on a Spring and Monty on the Run, to establishing his own studio – taking time out along the way to play an instrumental role in the launch of the original PlayStation – Jason’s been involved in all areas of the development and publishing process. 

Simon Byron
Publishing Director

Simon has a nose for what makes a hit.  A games industry career which began as a journalist, Simon’s since played pivotal roles in the PR and marketing of games such as Guitar Hero, the Batman: Arkham series, Pokemon X&Y, Candy Crush Soda Saga. He featured in MCV's Top 100 Most Influential People Working in the British Video Games Industry.

Stuart Dinsey

Investor and media owner within the UK entertainment industry, Stuart built Intent Media - developing it via organic growth and acquisition into a £10m business. Following the sale of Intent, he became a major shareholder and chairman of newly formed Curve Digital in summer 2013. 

Paul Baldwin
VP Global Sales

With extensive experience in the Console and Mobile sectors, Paul Baldwin has helped to set up strategic partnerships with multiple partner companies. Acting as an intermediary Paul has help connect Curve Digital with partners across North American, European & Asian markets.

David Upchurch
Head of Development

David's career in the games industry began over two decades ago, editing award-winning magazines including The One, Official Nintendo Magazine and Playstation World. He eventually decided to stop moaning about games and start making them, going on to design and produce hit titles across almost every platform for LEGO, Ubi Soft, Mangahigh, HotGen and many more. 

Susan Planck, FCCA
Finance Director

Resident bean counter with over 10 years' experience as an accountant in the media and entertainment industries. Susan's career has mainly consisted of commercially-focused roles within finance and working with recently acquired smaller companies, helping them find their place in a bigger organisations. Hasn't won any awards for her spreadsheets yet, but there's still time.

Gary Rowe
Executive Producer

Gary Rowe is our first executive producer – a new position designed to support our core franchises. Rowe, who joined from Green Man Gaming where he was EVP Publishing, assumes commercial responsibility for the multi-million-selling blockbuster Human: Fall Flat and recently-announced Narcos game. He’s previously worked at SEGA and Codemasters.

Partner With Curve

We are always on the lookout for great games and great partners.

Whether your pitch is just a concept on the back of a cigarette packet, or you’re fully finished and ready to ship - we can work with you to make sure your game is a success.

We offer development funding, internal production and PR and marketing support, all designed to help you do what you do best whilst we handle your route to market. You can choose how much of our services you want to use - and we’ll create a bespoke agreement accordingly.